How to Get to Funny Farms on Toontown Rewritten Written By Mares Allove Friday, 17 June 2022 Add Comment Edit TTRDoodle Gag Trainer Joined: Dec 12, 2013 Messages: 55 Likes Received: 2 Post Tips and secrets that you have learned about Toontown here Tip: Bloodsuckers are weak against cupcakes. TTRDoodle Gag Trainer Joined: Dec 12, 2013 Messages: 55 Likes Received: 2 Last Tip: Pencil Pushers are weak against A Glass Of Water. An organic Storm Cloud will kill a lured Level 10 Cog if knock-back takes place. Enter Moderation Manager Cast Member Moderation Manager ATTA Supporter TTR Beta Tester Joined: Dec 11, 2013 Messages: 1,928 Likes Received: 2,081 Tip: Fishing gives more beans than the Trolley does #Facts Sent from my iPhone using Tapatalk Ivy Elite Toon Joined: Dec 4, 2013 Messages: 523 Likes Received: 191 The best and fastest way to max drop is to train with someone who either has maxed drop or up to a safe. ( At least this helped me) nickpit Gag Trainer Joined: Dec 18, 2013 Messages: 4 Likes Received: 1 Old school secret right here! pressing the home and end keys brought up your toontasks and gags, back in 2004 if you ran into a wall and mashed those buttons, you would lag right through the wall, perfect for reclaiming your sellbot suit pieces, back when they would fall off. lighterdrago987 Gag Trainer TTR Beta Tester Joined: Nov 11, 2013 Messages: 35 Likes Received: 12 These two tips are very important and im not sure if most people knew about these! 1.Using two lures at the same time makes it so it only has a 75% chance of hitting,this is decreased even more if the two lure gags are different. for example if I use a pair of hypno goggles and another toon uses a big magnet i believe there is only a 50% chance of working,another example would be if i use a pair of hypno goggles again and then TWO toons use a magnet this then puts the % of hitting down to a minimum of 33%! 2.If there is a trap on the area of play then the lure has a higher chance of hitting (But remember this does not substitute for an excuse too throw a banana peel at a high level cog) Hope this helps guys! Night Elite Toon Joined: Dec 12, 2013 Messages: 749 Likes Received: 152 1)A tree of a level 1 gag needs one day to grow 2)A tree of a level 2 gag needs two days to grow 3)A tree of a level 3 gag needs three days to grow 4)A tree of a level 4 gag needs five days to grow 5)A tree of a level 5 gag needs a week to grow 6)A tree of a level 6 gag needs two weeks to grow 7)A tree of a level 7 gag needs three weeks to grow This are the times if a toon keeps watering the tree everyday. Hope this will help! sweet Hall of Fame Hall of Fame TTR Beta Tester TTR Alpha Tester Joined: Oct 27, 2013 Messages: 367 Likes Received: 245 Actually, I believe the time it takes for a specific tree to grow to bloom, is "level of gag tree X 3" level one tree = 1*3 = 3 days level two tree = 2*3 = 6 days level three tree = 3*3 = 9 days level four tree = 4*3 = 12 days level five tree = 5*3 = 15 days level six tree = 6*3 = 18 days level seven tree = 7*3 = 21 days somewhere I've got an excel sheet I made that calculates this and keeps track of your toons' tree and flower progress. Night Elite Toon Joined: Dec 12, 2013 Messages: 749 Likes Received: 152 Trust me, these are wrong. Just think: 6 days for a level two gag? 9 for a level three? I counted the days of each tree. sweet Hall of Fame Hall of Fame TTR Beta Tester TTR Alpha Tester Joined: Oct 27, 2013 Messages: 367 Likes Received: 245 Gardening 101 | Toontown Stratics Gag trees - Toontown Wiki So, not only am I wrong, but so are the toons that have wrote these and the hundreds of toons that have viewed them over the years?? I've maxed more than 14 toons in gardening, between open and test. I'm very certain the numbers I wrote are correct. ~Sweet~ Night Elite Toon Joined: Dec 12, 2013 Messages: 749 Likes Received: 152 Well, I remember that one day I planted three trees with my lower toon and after less than five days (without coming online with him but keeping watering the trees with my high toon) all the trees were fully grown and organic. So idk... Since this is a collection of pretty generic tips I'll include the Cog HP chart. Level 1: 6 damage. Level 2: 12 damage. Level 3: 20 damage. Level 4: 30 damage. Level 5: 42 damage. Level 6: 56 damage. Level 7: 72 damage. Level 8: 90 damage. Level 9: 110 damage. Level 10: 132 damage. Level 11: 156 damage. Level 12: 200 damage. Last edited: Jan 20, 2014 In my personal experience, throw rarely misses against cashbots un-lured. Squirt rarely misses against lawbots and sellbots un-lured. Boss bots seem to lure easier as opposed to lawbots. IDK if this works for everyone. Toon Player Cog Crusher Joined: Jan 18, 2014 Messages: 81 Likes Received: 25 The one fog rule is a useless tactic in Cashbot Mints. It's better to just use two fogs on level 11 cogs and one fog on level 10 cogs, conserving fog barrels along the way. And hey, if you completely run out of sound, luring and using TNT's and is a good alternative that is probably half as time consuming as the one fog rule mentioned above. There are probably other useful tips I know, but I just can't think of any right now. tasha Cog Crusher TTR Beta Tester Joined: Jun 10, 2014 Messages: 571 Likes Received: 45 im clueless with no tips. i just go for it. parelle Cog Crusher KTTA TTR Beta Tester Joined: Jul 14, 2016 Messages: 39 Likes Received: 206 The Cog weaknesses aren't real, they were put in for comedy and the gags don't do any more damage to the Cogs who are "weak" to them. Share This Page Forums Forums Toons Toons Menu brubakerbosethow.blogspot.com Source: https://ttrforums.com/threads/tips-and-secrets.1098/ Share this post
The best and fastest way to max drop is to train with someone who either has maxed drop or up to a safe. ( At least this helped me)
Old school secret right here! pressing the home and end keys brought up your toontasks and gags, back in 2004 if you ran into a wall and mashed those buttons, you would lag right through the wall, perfect for reclaiming your sellbot suit pieces, back when they would fall off.
These two tips are very important and im not sure if most people knew about these! 1.Using two lures at the same time makes it so it only has a 75% chance of hitting,this is decreased even more if the two lure gags are different. for example if I use a pair of hypno goggles and another toon uses a big magnet i believe there is only a 50% chance of working,another example would be if i use a pair of hypno goggles again and then TWO toons use a magnet this then puts the % of hitting down to a minimum of 33%! 2.If there is a trap on the area of play then the lure has a higher chance of hitting (But remember this does not substitute for an excuse too throw a banana peel at a high level cog) Hope this helps guys!
1)A tree of a level 1 gag needs one day to grow 2)A tree of a level 2 gag needs two days to grow 3)A tree of a level 3 gag needs three days to grow 4)A tree of a level 4 gag needs five days to grow 5)A tree of a level 5 gag needs a week to grow 6)A tree of a level 6 gag needs two weeks to grow 7)A tree of a level 7 gag needs three weeks to grow This are the times if a toon keeps watering the tree everyday. Hope this will help!
Actually, I believe the time it takes for a specific tree to grow to bloom, is "level of gag tree X 3" level one tree = 1*3 = 3 days level two tree = 2*3 = 6 days level three tree = 3*3 = 9 days level four tree = 4*3 = 12 days level five tree = 5*3 = 15 days level six tree = 6*3 = 18 days level seven tree = 7*3 = 21 days somewhere I've got an excel sheet I made that calculates this and keeps track of your toons' tree and flower progress.
Trust me, these are wrong. Just think: 6 days for a level two gag? 9 for a level three? I counted the days of each tree.
Gardening 101 | Toontown Stratics Gag trees - Toontown Wiki So, not only am I wrong, but so are the toons that have wrote these and the hundreds of toons that have viewed them over the years?? I've maxed more than 14 toons in gardening, between open and test. I'm very certain the numbers I wrote are correct. ~Sweet~
Well, I remember that one day I planted three trees with my lower toon and after less than five days (without coming online with him but keeping watering the trees with my high toon) all the trees were fully grown and organic. So idk...
Since this is a collection of pretty generic tips I'll include the Cog HP chart. Level 1: 6 damage. Level 2: 12 damage. Level 3: 20 damage. Level 4: 30 damage. Level 5: 42 damage. Level 6: 56 damage. Level 7: 72 damage. Level 8: 90 damage. Level 9: 110 damage. Level 10: 132 damage. Level 11: 156 damage. Level 12: 200 damage.
In my personal experience, throw rarely misses against cashbots un-lured. Squirt rarely misses against lawbots and sellbots un-lured. Boss bots seem to lure easier as opposed to lawbots. IDK if this works for everyone.
The one fog rule is a useless tactic in Cashbot Mints. It's better to just use two fogs on level 11 cogs and one fog on level 10 cogs, conserving fog barrels along the way. And hey, if you completely run out of sound, luring and using TNT's and is a good alternative that is probably half as time consuming as the one fog rule mentioned above. There are probably other useful tips I know, but I just can't think of any right now.
The Cog weaknesses aren't real, they were put in for comedy and the gags don't do any more damage to the Cogs who are "weak" to them.
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